![]() Undying are undead warriors created by depraved spellcasters through profane rituals. To do so, the undying must see the attacker. The undying adds 5 to its AC against one attack that would hit it. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 10 (3d6) necrotic damage. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 10 (3d6) necrotic damage. The undying makes three attacks: two with its claws and one with its tail.Ĭlaw. On a success, the undying drops to 1 hit point instead. If damage reduces the undying to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. The undying has advantage on saving throws against spells and other magical effects. Languages the languages it knew in life Challenge 15 (13,000 XP) ![]() Saving Throws Dex +7, Con +10, Wis +8 Proficiency Bonus +5 Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft., passive Perception 13 There's more potential there than "1d6+9 damage" already.Armor Class 18 (natural armor) Hit Points 152 (16d8 + 80) Speed 30 ft. If you have a Cleric on the team, try getting them to cast party-friendly buffs like Recitation and Righteous Wrath of the Faithful (both are in the Spell Compendium).īut overall, I think you may be underestimating your Constructs just as they are. In your particular case, buff spells from allies could also make a huge difference. ![]() A Psion's offensive capabilities are primarily defined by their power and feat selection. 3400gp.Īssuming you also go with the Torc of Power preservation, this leaves you with a comfortable 1600 gp out of your stated budget.Īll of these are cheap items that you may want to replace once you hit higher levels.Īs I said, item choices aren't really what's going to help you make the character more powerful. Grants short-duration plethora of bad things that can quickly become relevant in an encounter, from ability damage to paralysis.
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